Add voice command review/edit system with user feedback tracking
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Implemented complete review/edit workflow for voice commands with ML feedback collection:

**Backend:**
- Created V012 migration for voice_feedback table with user action tracking
- Added VoiceFeedback entity with approval/edit/reject actions
- Implemented voice feedback API endpoint (POST /api/v1/voice/feedback)
- Fixed user ID extraction bug (req.user.userId vs req.user.sub)

**Frontend:**
- Built VoiceActivityReview component with field-specific editors
- Integrated review dialog into voice command workflow
- Added approve/edit/reject handlers with feedback submission
- Fixed infinite loop by tracking processed classification IDs

**Features:**
- Users can review AI-extracted data before saving
- Quick-edit capabilities for all activity fields
- Feedback data stored for ML model improvement
- Activity creation only happens after user approval/edit

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-10-02 11:03:54 +00:00
parent 77f2c1d767
commit e94a1018c4
10 changed files with 743 additions and 79 deletions

View File

@@ -24,6 +24,8 @@ import { useVoiceInput } from '@/hooks/useVoiceInput';
import { useAuth } from '@/lib/auth/AuthContext';
import { trackingApi } from '@/lib/api/tracking';
import { childrenApi } from '@/lib/api/children';
import { voiceApi } from '@/lib/api/voice';
import { VoiceActivityReview } from './VoiceActivityReview';
/**
* Floating voice input button
@@ -40,6 +42,7 @@ export function VoiceFloatingButton() {
const [identifiedActivity, setIdentifiedActivity] = useState<string>('');
const [classificationResult, setClassificationResult] = useState<any>(null);
const [processedClassificationId, setProcessedClassificationId] = useState<string | null>(null);
const [showReview, setShowReview] = useState(false);
const [snackbar, setSnackbar] = useState<{
open: boolean;
message: string;
@@ -75,10 +78,23 @@ export function VoiceFloatingButton() {
// Only process if we haven't already processed this exact classification
if (classification && !isListening && !isProcessing && open && classificationId !== processedClassificationId) {
console.log('[Voice] New classification detected, processing...', classificationId);
console.log('[Voice] New classification detected, showing review...', classificationId);
setProcessedClassificationId(classificationId);
setClassificationResult(classification);
handleClassifiedIntent(classification);
// Show review dialog instead of immediately creating activity
if (classification.type !== 'unknown' && classification.confidence >= 0.3) {
setProcessingStatus(null);
setShowReview(true);
} else {
// For unknown or low confidence, show error
setProcessingStatus(null);
setSnackbar({
open: true,
message: 'Could not understand the command. Please try again or use manual entry.',
severity: 'warning',
});
}
}
}, [classification, isListening, isProcessing, open, transcript, processedClassificationId]);
@@ -122,91 +138,78 @@ export function VoiceFloatingButton() {
stopListening();
};
const handleClassifiedIntent = async (result: any) => {
console.log('[Voice] handleClassifiedIntent called with result:', result);
if (result.error) {
console.log('[Voice] Result has error:', result.message);
setProcessingStatus(null);
setSnackbar({
open: true,
message: result.message,
severity: 'error',
});
return;
}
// Support both formats: backend returns 'type', frontend local classifier returns 'intent'
const activityType = result.type || result.intent;
console.log('[Voice] Activity type:', activityType);
// Set identified activity for status display
setIdentifiedActivity(activityType);
// Handle unknown or low confidence
if (activityType === 'unknown' || (result.confidence && result.confidence < 0.3)) {
console.log('[Voice] Unknown or low confidence:', activityType, result.confidence);
setProcessingStatus(null);
setSnackbar({
open: true,
message: 'Could not understand the command. Please try again or use manual entry.',
severity: 'warning',
});
return;
}
const createActivity = async (activityType: string, activityDetails: Record<string, any>, activityTimestamp?: Date) => {
// Get the first child from the family
if (!familyId) {
console.log('[Voice] No familyId found');
setProcessingStatus(null);
setSnackbar({
open: true,
message: 'No family found. Please set up your profile first.',
severity: 'error',
});
return;
throw new Error('No family found. Please set up your profile first.');
}
console.log('[Voice] Family ID:', familyId);
// Fetch children
console.log('[Voice] Fetching children for family:', familyId);
const children = await childrenApi.getChildren(familyId);
console.log('[Voice] Children found:', children.length, children);
if (children.length === 0) {
throw new Error('No children found. Please add a child first.');
}
// Use the first child
const childId = children[0].id;
console.log('[Voice] Using child ID:', childId);
// Create the activity
const activityData = {
type: activityType,
timestamp: activityTimestamp || new Date().toISOString(),
data: activityDetails,
notes: activityDetails.notes || undefined,
};
console.log('[Voice] Creating activity with data:', JSON.stringify(activityData, null, 2));
const createdActivity = await trackingApi.createActivity(childId, activityData);
console.log('[Voice] Activity created successfully:', createdActivity);
return { childId, activity: createdActivity };
};
const saveFeedback = async (action: 'approved' | 'edited' | 'rejected', finalData?: Record<string, any>, childId?: string, activityId?: string) => {
try {
await voiceApi.saveFeedback({
childId,
activityId,
transcript,
language: classificationResult?.language || 'en',
extractedType: classificationResult.type,
extractedData: classificationResult.details,
confidence: classificationResult.confidence,
action,
finalType: action === 'edited' ? classificationResult.type : undefined,
finalData: action === 'edited' ? finalData : undefined,
});
console.log(`[Voice] Feedback saved: ${action}`);
} catch (error) {
console.error('[Voice] Failed to save feedback:', error);
// Don't throw - feedback is nice-to-have, not critical
}
};
const handleApprove = async (data: any) => {
try {
setIsProcessing(true);
setProcessingStatus('saving');
setShowReview(false);
// Fetch children
console.log('[Voice] Fetching children for family:', familyId);
const children = await childrenApi.getChildren(familyId);
console.log('[Voice] Children found:', children.length, children);
const { childId, activity } = await createActivity(data.type, data.details, data.timestamp);
if (children.length === 0) {
setSnackbar({
open: true,
message: 'No children found. Please add a child first.',
severity: 'error',
});
setIsProcessing(false);
return;
}
// Use the first child (or you could enhance this to support child name matching)
const childId = children[0].id;
console.log('[Voice] Using child ID:', childId);
// Create the activity
const activityData = {
type: activityType,
timestamp: result.timestamp || new Date().toISOString(),
data: result.details || result.structuredData || {},
notes: result.details?.notes || result.structuredData?.notes || undefined,
};
console.log('[Voice] Creating activity with data:', JSON.stringify(activityData, null, 2));
const createdActivity = await trackingApi.createActivity(childId, activityData);
console.log('[Voice] Activity created successfully:', createdActivity);
// Save feedback
await saveFeedback('approved', undefined, childId, activity.id);
// Show success message
const activityLabel = activityType.charAt(0).toUpperCase() + activityType.slice(1);
const activityLabel = data.type.charAt(0).toUpperCase() + data.type.slice(1);
setSnackbar({
open: true,
message: `${activityLabel} activity saved successfully!`,
@@ -218,16 +221,68 @@ export function VoiceFloatingButton() {
handleClose();
}, 1500);
} catch (error: any) {
console.error('[Voice] Failed to create activity - Full error:', error);
console.error('[Voice] Error response:', error.response);
console.error('[Voice] Error data:', error.response?.data);
console.error('[Voice] Failed to create activity:', error);
setSnackbar({
open: true,
message: error.response?.data?.message || 'Failed to save activity. Please try again.',
message: error.message || 'Failed to save activity. Please try again.',
severity: 'error',
});
} finally {
setIsProcessing(false);
setProcessingStatus(null);
}
};
const handleEdit = async (editedData: any) => {
try {
setIsProcessing(true);
setProcessingStatus('saving');
setShowReview(false);
const { childId, activity } = await createActivity(editedData.type, editedData.details, editedData.timestamp);
// Save feedback with edited data
await saveFeedback('edited', editedData.details, childId, activity.id);
// Show success message
const activityLabel = editedData.type.charAt(0).toUpperCase() + editedData.type.slice(1);
setSnackbar({
open: true,
message: `${activityLabel} activity saved with your edits!`,
severity: 'success',
});
// Auto-close dialog
setTimeout(() => {
handleClose();
}, 1500);
} catch (error: any) {
console.error('[Voice] Failed to create edited activity:', error);
setSnackbar({
open: true,
message: error.message || 'Failed to save activity. Please try again.',
severity: 'error',
});
} finally {
setIsProcessing(false);
setProcessingStatus(null);
}
};
const handleReject = async () => {
try {
setShowReview(false);
// Save feedback
await saveFeedback('rejected');
setSnackbar({
open: true,
message: 'Voice command rejected. Try again or use manual entry.',
severity: 'info',
});
} catch (error) {
console.error('[Voice] Failed to save rejection feedback:', error);
}
};
@@ -366,6 +421,19 @@ export function VoiceFloatingButton() {
</DialogActions>
</Dialog>
{/* Review Dialog */}
{showReview && classificationResult && (
<VoiceActivityReview
open={showReview}
transcript={transcript}
classification={classificationResult}
onApprove={handleApprove}
onEdit={handleEdit}
onReject={handleReject}
onClose={() => setShowReview(false)}
/>
)}
{/* Snackbar for feedback */}
<Snackbar
open={snackbar.open}