Files
Andrei 58f8093689 Rebrand from 'Redirect Intelligence v2' to 'URL Tracker Tool V2' throughout UI
- Updated all component headers and documentation
- Changed navbar and footer branding
- Updated homepage hero badge
- Modified page title in index.html
- Simplified footer text to 'Built with ❤️'
- Consistent V2 capitalization across all references
2025-08-19 19:12:23 +00:00

176 lines
6.0 KiB
TypeScript

/// <reference types="node" />
import { EventEmitter } from 'events';
import { ChainableCommander } from 'ioredis';
import { FlowJob, FlowQueuesOpts, FlowOpts, IoredisListener, QueueBaseOptions, RedisClient } from '../interfaces';
import { Job } from './job';
import { KeysMap, QueueKeys } from './queue-keys';
import { RedisConnection } from './redis-connection';
export interface AddNodeOpts {
multi: ChainableCommander;
node: FlowJob;
parent?: {
parentOpts: {
id: string;
queue: string;
};
parentDependenciesKey: string;
};
/**
* Queues options that will be applied in each node depending on queue name presence.
*/
queuesOpts?: FlowQueuesOpts;
}
export interface AddChildrenOpts {
multi: ChainableCommander;
nodes: FlowJob[];
parent: {
parentOpts: {
id: string;
queue: string;
};
parentDependenciesKey: string;
};
queuesOpts?: FlowQueuesOpts;
}
export interface NodeOpts {
/**
* Root job queue name.
*/
queueName: string;
/**
* Prefix included in job key.
*/
prefix?: string;
/**
* Root job id.
*/
id: string;
/**
* Maximum depth or levels to visit in the tree.
*/
depth?: number;
/**
* Maximum quantity of children per type (processed, unprocessed).
*/
maxChildren?: number;
}
export interface JobNode {
job: Job;
children?: JobNode[];
}
export interface FlowProducerListener extends IoredisListener {
/**
* Listen to 'error' event.
*
* This event is triggered when an error is throw.
*/
error: (failedReason: Error) => void;
}
/**
* This class allows to add jobs with dependencies between them in such
* a way that it is possible to build complex flows.
* Note: A flow is a tree-like structure of jobs that depend on each other.
* Whenever the children of a given parent are completed, the parent
* will be processed, being able to access the children's result data.
* All Jobs can be in different queues, either children or parents,
*/
export declare class FlowProducer extends EventEmitter {
opts: QueueBaseOptions;
toKey: (name: string, type: string) => string;
keys: KeysMap;
closing: Promise<void> | undefined;
queueKeys: QueueKeys;
protected connection: RedisConnection;
constructor(opts?: QueueBaseOptions, Connection?: typeof RedisConnection);
emit<U extends keyof FlowProducerListener>(event: U, ...args: Parameters<FlowProducerListener[U]>): boolean;
off<U extends keyof FlowProducerListener>(eventName: U, listener: FlowProducerListener[U]): this;
on<U extends keyof FlowProducerListener>(event: U, listener: FlowProducerListener[U]): this;
once<U extends keyof FlowProducerListener>(event: U, listener: FlowProducerListener[U]): this;
/**
* Returns a promise that resolves to a redis client. Normally used only by subclasses.
*/
get client(): Promise<RedisClient>;
/**
* Helper to easily extend Job class calls.
*/
protected get Job(): typeof Job;
waitUntilReady(): Promise<RedisClient>;
/**
* Adds a flow.
*
* This call would be atomic, either it fails and no jobs will
* be added to the queues, or it succeeds and all jobs will be added.
*
* @param flow - an object with a tree-like structure where children jobs
* will be processed before their parents.
* @param opts - options that will be applied to the flow object.
*/
add(flow: FlowJob, opts?: FlowOpts): Promise<JobNode>;
/**
* Get a flow.
*
* @param opts - an object with options for getting a JobNode.
*/
getFlow(opts: NodeOpts): Promise<JobNode>;
/**
* Adds multiple flows.
*
* A flow is a tree-like structure of jobs that depend on each other.
* Whenever the children of a given parent are completed, the parent
* will be processed, being able to access the children's result data.
*
* All Jobs can be in different queues, either children or parents,
* however this call would be atomic, either it fails and no jobs will
* be added to the queues, or it succeeds and all jobs will be added.
*
* @param flows - an array of objects with a tree-like structure where children jobs
* will be processed before their parents.
*/
addBulk(flows: FlowJob[]): Promise<JobNode[]>;
/**
* Add a node (job) of a flow to the queue. This method will recursively
* add all its children as well. Note that a given job can potentially be
* a parent and a child job at the same time depending on where it is located
* in the tree hierarchy.
*
* @param multi - ioredis ChainableCommander
* @param node - the node representing a job to be added to some queue
* @param parent - parent data sent to children to create the "links" to their parent
* @returns
*/
protected addNode({ multi, node, parent, queuesOpts }: AddNodeOpts): JobNode;
/**
* Adds nodes (jobs) of multiple flows to the queue. This method will recursively
* add all its children as well. Note that a given job can potentially be
* a parent and a child job at the same time depending on where it is located
* in the tree hierarchy.
*
* @param multi - ioredis ChainableCommander
* @param nodes - the nodes representing jobs to be added to some queue
* @returns
*/
protected addNodes(multi: ChainableCommander, nodes: FlowJob[]): JobNode[];
private getNode;
private addChildren;
private getChildren;
/**
* Helper factory method that creates a queue-like object
* required to create jobs in any queue.
*
* @param node -
* @param queueKeys -
* @returns
*/
private queueFromNode;
/**
*
* Closes the connection and returns a promise that resolves when the connection is closed.
*/
close(): Promise<void>;
/**
*
* Force disconnects a connection.
*/
disconnect(): Promise<void>;
}