- Updated all component headers and documentation
- Changed navbar and footer branding
- Updated homepage hero badge
- Modified page title in index.html
- Simplified footer text to 'Built with ❤️'
- Consistent V2 capitalization across all references
155 lines
5.1 KiB
JavaScript
155 lines
5.1 KiB
JavaScript
"use strict";
|
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
const events_1 = require("events");
|
|
const utils_1 = require("../utils");
|
|
const util_1 = require("./util");
|
|
const Redis_1 = require("../Redis");
|
|
const debug = (0, utils_1.Debug)("cluster:connectionPool");
|
|
class ConnectionPool extends events_1.EventEmitter {
|
|
constructor(redisOptions) {
|
|
super();
|
|
this.redisOptions = redisOptions;
|
|
// master + slave = all
|
|
this.nodes = {
|
|
all: {},
|
|
master: {},
|
|
slave: {},
|
|
};
|
|
this.specifiedOptions = {};
|
|
}
|
|
getNodes(role = "all") {
|
|
const nodes = this.nodes[role];
|
|
return Object.keys(nodes).map((key) => nodes[key]);
|
|
}
|
|
getInstanceByKey(key) {
|
|
return this.nodes.all[key];
|
|
}
|
|
getSampleInstance(role) {
|
|
const keys = Object.keys(this.nodes[role]);
|
|
const sampleKey = (0, utils_1.sample)(keys);
|
|
return this.nodes[role][sampleKey];
|
|
}
|
|
/**
|
|
* Add a master node to the pool
|
|
* @param node
|
|
*/
|
|
addMasterNode(node) {
|
|
const key = (0, util_1.getNodeKey)(node.options);
|
|
const redis = this.createRedisFromOptions(node, node.options.readOnly);
|
|
//Master nodes aren't read-only
|
|
if (!node.options.readOnly) {
|
|
this.nodes.all[key] = redis;
|
|
this.nodes.master[key] = redis;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
/**
|
|
* Creates a Redis connection instance from the node options
|
|
* @param node
|
|
* @param readOnly
|
|
*/
|
|
createRedisFromOptions(node, readOnly) {
|
|
const redis = new Redis_1.default((0, utils_1.defaults)({
|
|
// Never try to reconnect when a node is lose,
|
|
// instead, waiting for a `MOVED` error and
|
|
// fetch the slots again.
|
|
retryStrategy: null,
|
|
// Offline queue should be enabled so that
|
|
// we don't need to wait for the `ready` event
|
|
// before sending commands to the node.
|
|
enableOfflineQueue: true,
|
|
readOnly: readOnly,
|
|
}, node, this.redisOptions, { lazyConnect: true }));
|
|
return redis;
|
|
}
|
|
/**
|
|
* Find or create a connection to the node
|
|
*/
|
|
findOrCreate(node, readOnly = false) {
|
|
const key = (0, util_1.getNodeKey)(node);
|
|
readOnly = Boolean(readOnly);
|
|
if (this.specifiedOptions[key]) {
|
|
Object.assign(node, this.specifiedOptions[key]);
|
|
}
|
|
else {
|
|
this.specifiedOptions[key] = node;
|
|
}
|
|
let redis;
|
|
if (this.nodes.all[key]) {
|
|
redis = this.nodes.all[key];
|
|
if (redis.options.readOnly !== readOnly) {
|
|
redis.options.readOnly = readOnly;
|
|
debug("Change role of %s to %s", key, readOnly ? "slave" : "master");
|
|
redis[readOnly ? "readonly" : "readwrite"]().catch(utils_1.noop);
|
|
if (readOnly) {
|
|
delete this.nodes.master[key];
|
|
this.nodes.slave[key] = redis;
|
|
}
|
|
else {
|
|
delete this.nodes.slave[key];
|
|
this.nodes.master[key] = redis;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
debug("Connecting to %s as %s", key, readOnly ? "slave" : "master");
|
|
redis = this.createRedisFromOptions(node, readOnly);
|
|
this.nodes.all[key] = redis;
|
|
this.nodes[readOnly ? "slave" : "master"][key] = redis;
|
|
redis.once("end", () => {
|
|
this.removeNode(key);
|
|
this.emit("-node", redis, key);
|
|
if (!Object.keys(this.nodes.all).length) {
|
|
this.emit("drain");
|
|
}
|
|
});
|
|
this.emit("+node", redis, key);
|
|
redis.on("error", function (error) {
|
|
this.emit("nodeError", error, key);
|
|
});
|
|
}
|
|
return redis;
|
|
}
|
|
/**
|
|
* Reset the pool with a set of nodes.
|
|
* The old node will be removed.
|
|
*/
|
|
reset(nodes) {
|
|
debug("Reset with %O", nodes);
|
|
const newNodes = {};
|
|
nodes.forEach((node) => {
|
|
const key = (0, util_1.getNodeKey)(node);
|
|
// Don't override the existing (master) node
|
|
// when the current one is slave.
|
|
if (!(node.readOnly && newNodes[key])) {
|
|
newNodes[key] = node;
|
|
}
|
|
});
|
|
Object.keys(this.nodes.all).forEach((key) => {
|
|
if (!newNodes[key]) {
|
|
debug("Disconnect %s because the node does not hold any slot", key);
|
|
this.nodes.all[key].disconnect();
|
|
this.removeNode(key);
|
|
}
|
|
});
|
|
Object.keys(newNodes).forEach((key) => {
|
|
const node = newNodes[key];
|
|
this.findOrCreate(node, node.readOnly);
|
|
});
|
|
}
|
|
/**
|
|
* Remove a node from the pool.
|
|
*/
|
|
removeNode(key) {
|
|
const { nodes } = this;
|
|
if (nodes.all[key]) {
|
|
debug("Remove %s from the pool", key);
|
|
delete nodes.all[key];
|
|
}
|
|
delete nodes.master[key];
|
|
delete nodes.slave[key];
|
|
}
|
|
}
|
|
exports.default = ConnectionPool;
|